Another step forward on a long-dormant project today. Way back in the mists of time (end of 2012), I bought some 1:3000 Russo-Japanese War ships with the intention of playing some Quickfire games. Well, [insert measly excuse here] got in the way and I'm sorry to say they gathered dust for a few years. However the interest was never really dead, and I recently went on holiday to Northumberland. While wandering Barter Books, I found some great books on the history of the Russian navy, as well as late 19th century 'torpedo boat destroyer' designs.
And the rest, as they say, is history! I dusted off the ships, repainted them, and decided to try the more complex Battlefleet rules.
Battlefleet 1900 Playtest
They go in to much more detail than Quickfire, particularly with damage. Effects include listing, searchlights being shot out, guns damaged, rudders jammed, crew panicking ... in short, real 'nitty gritty' detail that the amateur specialist loves.
The rules took a good three read-throughs, and even when me and Kieran had a test game I made some errors. Specifically, I forgot all about critical hits so all four battleships were circling each other (sometimes at a range of about 200 yards) and blasting away, causing only superficial damage. Woops! But the game was fun, despite the severe constraints of a basic test game, and now I'm looking forward to expanding the fleets. I want to do a few alternate history games around Admiral Rozhestvensky's ill-fated voyage to Tshushima.