Saturday, 31 October 2015

How To Run a Supercampaign - Part III

Afternoon everyone, and time for my (belated) Part III in the series, How To Run a Supercampaign.  In Part I, we looked at how to prepare for these campaigns and Part II saw a delve into the mechanics of administering them.

For the third and final part, I'll be exploring how to add character and fluff to your games, bringing them to life.  Although the mechanics of a map campaign in this level of detail are perhaps unusual, they're not unique.  Player feedback has told me that the fluff is the best part of a Supercampaign.  I don't want to tell people how to write fluff - many of you are already experts on creating it.  This is more on how to make simple, easy fluff that doesn't take hours.

Tuesday, 20 October 2015

How to Run a Supercampaign - Part II

My last post was the first in a three-part series, looking at how to plan and prepare a Supercampaign.  This week, I'll be exploring how you can administer the campaign with a gamesmaster - as well as some thoughts for how you could do it without one.

The Campaign Map

A real map of the area around Nancy, we're using it at the moment for our FPW game.

Tuesday, 13 October 2015

How to Run A Supercampaign - Part I

How much you get into character is up to you...
You may remember the two supercampaigns we've run in the last year - American Civil War and English Civil War.  Prompted by a recent comment on one of those, I'm going to do a series of guides on exactly what a supercampaign is, and how to run one:
How are they different from normal campaigns?

First off, a recap on what a supercampaign is.  It's essentially a fancy map campaign, where players make their moves in secret.  A gamesmaster administers random events and feeds confusing information and intelligence reports to players, who then sift through them and create a real plan of action.

It consists of two parts - the campaign map, where generals move round their armies; and the tabletop, where battles are fought between armies which meet each other.  Anyone who's played the Total War series of PC games will be very familiar with that.